Stick war 2 chaos empire campaign
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The objective of most campaign missions is usually to destroy units, or destroy / take control of enemy buildings, with each mission beginning with a briefing conducted using a mix of computer animations and live-action full motion video (FMV).
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Ĭommand & Conquer features two single-player campaigns, one for each faction, in which the player must undertake a series of missions across a campaign map for their chosen faction. In total, the game contains around fifty units and structures. Silos can be built to store more resources, as the refinery structures can only hold a finite amount, repair facilities can be built to repair damaged vehicles, and power plants are required to keep the base operational - low power slows down production, stops defensive weapons working, and causes buildings to slowly take damage over time until sufficient power is restored (either by constructing additional power plants, or selling off extra buildings to reduce total power requirements). Barracks for infantry, Factory for vehicles, Helipad for aircraft), with tech buildings helping to unlock more advanced units construction options function on a tech tree, in that certain buildings must be constructed to unlock new options.
Bases can be protected with various defensive structures such as sandbags, gun turrets and concrete walls, and units are produced in production structures (i.e. Producing units requires establishing a base through a special unit called a Mobile Construction Vehicle (MCV) - MCVs can only be deployed in open flat land, and structures must be placed within close proximity with each other. Each faction has its own unique types of units, its own superweapon, and its own combat strategy: GDI relies on superior firepower and armour at the expense of greater production costs and slower movement while Nod relies on a combination of numerical superiority, superior speed, and unconventional tactics, generally at the expense of less firepower and poor durability. Base production and unit training is funded by gathering Tiberium, the game's sole resource, through the use of harvesting units, and processing them into credits through a refinery structure.
#Stick war 2 chaos empire campaign for free#
To mark the 12th anniversary of the franchise, Electronic Arts, the current publisher and owner of the series, released the game for free in 2007. The game was the first in the Command & Conquer series, which sold 30 million copies by 2009. It has been cited as the title that defined and popularized the real-time strategy genre. The Nintendo 64 port was developed by Looking Glass Studios.Ĭommand & Conquer was a commercial and critical success, selling over three million copies and winning numerous awards.
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The game contains live-action full motion video cutscenes, which star Westwood employees and a single professional actor, Joseph D. Inspired by the events of the era, particularly the Gulf War, the team gave the game a modern warfare setting. Westwood conceived Command & Conquer during the final stages of the development of Dune II, and it expands on ideas explored in that title.
The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. Command & Conquer (also known by the retronym Command & Conquer: Tiberian Dawn) is a 1995 real-time strategy video game developed by Westwood Studios and published by Virgin Interactive.